Over the last ten years, perhaps, video and computer gaming have moved somewhat into the cultural spotlight, with such games as World of Warcraft and Halo commanding large audiences and vast fan bases. it is easy to forget during countless Halo parties, World of Warcraft addiction, and Counter Strike games that a quite different and more sophisticated side exists to gaming. As the industry has grown, small companies with ingenious leadership and developers have created numerous gems, unnoticed by the general public, but truly rich for those fortunate enough to find them. An excellent example of such a game is Europa Eniversalis Three.
Crafted by a small Swedish company, Europa, and its sister games, Crusader Kings, Victoria, and Hearst of Iron each cover a significant period of human history. Each one is tremendously engaging, reminiscent of the more popular Shogun, Medieval, and Rome games, though much more sophisticated. In addition to representing the entire world and every nation therein at any date between 1066 and 1964 in their proper locations and with their proper attributes, Paradox Interactive (the company responsible for these games) has developed complex economic, political, and military systems that keep almost everything within reason, a sort of Risk except with every aspect of technology and history incorporated. It is within this small genre that one finds Europa Universalis Three, or EU3.
Taking the years from 1453 to 1789 (to 1820 with the expansion game, allowing Napoleonic history changing) , EU3 presents any nation that existed in the world during that time to the player. This includes numerous European and Asian states, as well as a good many African and even a dozen or so Native American kingdoms and alliances. Incorporating for religion, culture, economics, population and war, EU3 provides a realistic view into the workings of human civilization during the crucial era in which the west rose, and a brilliant model with which that rise can be interfered with in any way the player chooses (to the extent of their and their nations abilities, that is). While fewer opportunities for interesting historical changes exist than in other games by the same developer (such as a Confederate win in the Civil war, a Nazi or Japanese dominated 1945, or an Islamic victory at Tours) one can, for example, lead the Aztecs or Inca to victory over the dastardly Spaniards, or build a new Byzantium over the losses of the Ottoman empire. Alternatively, one could develop a peaceful trading empire, or simply forget a diplomatic coalition of Africa, Europe, Asia or the Americas.
Of course, the strength of a game is the execution, and it is here that EU3 truly shines. While traveling through history a day at a time may seem tedious (though days go by faster than a second) one somehow always has something to do, and there are always plans to be laid and executed. Realism is respected, national resources are very seriously incorporated; there are no circumstances in which the Ethiopian sister nation of Funj could achieve global dominance. On the other hand , it could forge an African union behind Eastern Orthodoxy and simplistic warfare, a very challenging endeavor that would take many hours. Britain, on the other hand, can (and did) achieve hegemony over much if not most of the planet's surfaces. In the end, the capabilities of the player are well respected, but so are the conventions of history, and the resulting product plays out not unlike history itself, both in its explicability in hindsight and its unpredictability just looking a year ahead.
The benefits of such a game hardly need to be listed, although the difficulty and requirement for patience can be a deterrent. the knowlege of history, geography, culture, economics and mathematics (the useful kind) that develop from an investment such as EU3 are quite impressive. While the investment in time is admittedly greater than that necessary to memorize the locations of modern countries, it is much more fun to conquer Hungary and Sweden in a game than to stare at a map studying, even if the representations of war are mild and appropriate. While EU3 is perhaps less valuable in this (very practical) regard than Hearst of Iron (the second world war) there are still benefits to be derived from knowing where historical nations were, particularly if one intends to ever be a junior, or even go to college! Needless to say, rich and well-developed games are a reward in their own right, however, and EU3 is strongly recommended, even if one is not seeking knowledge in one's games. - David Jost